dora siafla
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Dora Siafla is an interdisciplinary artist working across visual and digital media, focusing on data-driven forms, AI systems, video, and user interaction. Her work connects physical materials and computational approaches, investigating how their interplay forms hybrid spaces as platforms for experimental creation.She holds an MA in Audiovisual Arts from the Ionian University, following studies in Visual and Applied Arts at the University of Western Macedonia, where she received two excellence scholarships. Her background is complemented by coursework in computer science and digital methodologies through Harvard’s CS50, MITx, and the University of British Columbia.Her practice has been presented across international venues, including Ars Electronica, Onassis Stegi x British Council, Boston Cyberarts, NYC Resistor, Winona State University, Baruch College’s New Media Artspace, Athens Digital Arts Festival (ADAF), and the FluxusMuseum Prize, marking a commission. Her research has been presented at international conferences, covering experimental media, algorithmic sound, and AI storytelling.
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Interrogating Computational Approaches to Art, SFPC Study, New York, NY |
Contact
e-mail: dorasiafla(at)gmail.com
© Dora Siafla. All rights reserved.
Last Seen in the Lobby

Last Seen in The Lobby, 2025
Virtual Environment
Many people turn to video game communities to connect, express themselves, and find a sense of belonging. These spaces are supposed to be free environments where different voices and experiences can exist. But censorship and moderation often work against this idea. ''Last Seen in the Lobby'' is a virtual space filled with ghost-like avatars. Each avatar represents a real person who was silenced or pushed out of gaming spaces. When you move closer, text bubbles appear, showing real statements from online platforms where users explained why they were removed or muted. Some people spoke about mental health, identity, or political views. Others defended someone else or simply shared personal feelings. Even simple words became reasons for bans. This work wants to show how moderation systems and social dynamics decide who gets to speak and who disappears. It keeps visible the words of people who were erased from places meant to be open and shared.
Transforming Medicine Through AI and Art
Ars Electronica, LBG OIS Center, JKU LIFT_C

Planetary-Personal-Pain (PPP), 2025
Interactive App/Website
‘’Planetary-Personal-Pain’’ (PPP) takes the form of an interactive pain map, visualizing the entanglement of ecological destruction, socio-economic fragility, and human suffering. Drawing on data from social media expressions of pain, medical health datasets, GDP statistics, and environmental records, phantom scars emerge as craters on the Earth’s surface, each sonified through the five elements of Traditional Chinese Medicine - Wood, Fire, Earth, Metal, and Water. Participants’ narratives of pain are integrated into this planetary cartography, encouraging reflection on the ongoing impact of ecological and health crises. Users share their personal narratives of pain, adding depth to the collective and lingering pain corresponding to environmental distress in different countries.
PPP was developed during the Hackathon 2025, a three-day program organized by @jkulinz’s LIFT_C, @arselectronica, and @ludwigboltzmanngesellschaft's OIS Center. The work was presented at the Ars Electronica Festival 2025 in Linz, as part of the showcase "Transforming Medicine through AI and Art."Team: Dora Siafla, Hollis Hui, Julia Guthrie, Jack Heseltine, Ines Gerard-Ursin, Lukas Troyer, Mary Maggic, Mathieu Mahve-Beydokhti, Michael Artner, Péter Velősy.


The Living Code of Biosemiosis
Diploma thesis, Ionian University (MA in Audiovisual Arts)

The Living Code of Biosemiosis, 2024-25
Interactive installation